Case: Library

Dokk1: WizeFloor Has Its Own Language

WizeFloor is easy to decode and it is obvious what to do on the floor, which makes it easy to take part in the games. The floor appeals to many different age groups. It can encourage families, grandparents and grandchildren to play together out on the floor. So says Sidsel Bech-Petersen, library developer at Dokk1 in Aarhus.

The idea of using an interactive floor to create new forms of interaction in the library started in 2004, where the Main Library in Aarhus participated in a research project with Aarhus University. his was actually where the forerunner of WizeFloor was developed.

Sidsel Bech-Petersen and her colleague Jannik Mulvad, team leader for the family and children’s section at Dokk1, explain why Dokk1 has had a WizeFloor since the library opened in 2015.

Whether you want to guess English words, conjugate German verbs, spell words or work out calculations with your body, it is possible. WizeFloor is intuitive and has many levels. The floor has elements of play as well as learning,

Watch Sidsel Bech-Petersen and Jannik Mulvad explain why they have a WizeFloor and what they think about the installation.